Paleosocial Patterns

Wolf Logan’s talking about paleosocial patterns (TOOLS Web 2.0 Patterns workshop). Very cool.

Marking – making permanent, public, marks. Dog marking its territory, “I was here” graffiti. e.g. blog comments, forums, guestbooks. Being obnoxious gets the comment noticed more.

Pointing – indicating resources to others, can be with opinions. Reputation will dictate how much people care. e.g. Reviewing/rating sites, Digg.

Competing – comparing self to others, ranking is dynamic Some people approach competition for their own value; others for their social value. Special case of marking – marking yourself – but with an element of objective measurement e.g. online gaming sites, xbox live, popularity contests.

Storytelling – describing sequence of events, often about yourself Different stories for different social groups e.g. blogs, journals, youtube

Grooming – small, ritualised, social interactions – can happen quickly and without much planning, Culturally bounded. Repeated frequently depending on relationshps. “Purring” – e.g. “how are you?” – don’t care, but it’s the purring that happens that makes it a grooming behaviour. The info transfer doesn’t matter, just that the event happened. e.g. friending, twitter, majority of IM content

Hunting – tracking, locating, acquiring resources. Serendipity plays a big part. Successful hunting leads to pointing – tell people what you found. e.g. web search, link following.

Wolf points out hunting and grooming are always the two critical patterns that are noted.

Tools Europe – Pre-Workshop Preparation

I have the honour of delivering a keynote at the Tools Europe conference in Zurich next week, as well as at the “Mining Web 2.0 Patterns” workshop, which, as you can tell from its title, I’m looking forward to participating in. The workshop chairs are Dragos Manolescu and Joe Yoder.

The keynote is on OpenSocial, Gadgets, and Design Patterns; and I’ll have more to say about it later. I believe it will be recorded too. For now, I’m using my blog to post my response for the pre-workshop preparation.

Sites and materials relevant to my presentation

Questions:

  • Which features make the gadgets easy or hard to use, and how might the gadgets be improved?
  • At UI level, which best practice patterns are apparent?
  • What changes to the platform would improve user experience?

Sites and materials relevant to other workshop tracks

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